
And last but not least, since it hits very much random on a large area, it can hit lucky and wipe some units instantly, or other times, it hits nothing at all. Against any armored vehicle, the ability is shit anyway and doesn't do very much harm. If you see flares and hear big booms, just get away. First: It's 200 ammo, so barely spamable, if you have not allready fucked up anyway. I'm unsure what its name is: can anyone help me out with the name? And while we're at it, why did the DAK loiter get buffed while the British one got nerfed? I don't see why this ability is allowed to remain as is when the allied loiters got nerfed to hell? It's like close the pocket from CoH2 but without the setup. In one 3v3, the Axis players spammed this and wiped my two friends' armies resulting in the game being over, and one of my friends saying he is done with CoH3 for now after having been wiped so many times by that thing. It's really hard to guess the radius of this thing since its so enormous, and unlike loiters, it doesn't mark the mini map. Sometimes you think you're a safe distance from it, but then you get wiped anyway. It gets spammed so much in team games and some players are building their whole strategy around it, stacking their munitions points just to be able to spam it. Its area of affect is so massive that many slow units can't get out of it in time it's difficult to avoid in cities where vehicles struggle to path and it hits so far away from the flares that it's quite easy to hide the flares then surprise wipe armies.

This ability doesn't feature too much in 1v1's, but it has ruined many team games by wiping entire armies, and unlike the loiter, It can't be shot down by AA meaning its unstoppable.
